Reading: The Vampire Genevieve by Jack Yeovil (real name Kim Newman)
Playing: Portal by Valve / Diablo III by Blizzard
Watching: Breakfast at Tiffany’s
Sure, I could and have gotten more eclectic mixes of entertainment before. But as far as my current RPW, this is pretty strange. Let’s do it from top to bottom.
So far, I’m well over five hundred pages into The Vampire Genevieve. The anthology is a few short stories and at least three novels (Based on the anthology’s structure, this isn’t exactly clear to me yet). The first two novels were quite good but were started to create a predictable pattern: Stage manager Detlef throws a play. His lover, reasonably good natured vampire Genevieve, happens to be around and lend a hand when some evil rears its head. The third book is a murder mystery that I’ve not finished yet.
One thing of interest is that the name, Genevieve Dieudonne, has been used multiple times by the author in other writing with many traits maintained. This unusual aspect makes Genevieve less of a written character and more a fictional actor.
I admired how Newman dived into the cultural aspects of Warhammer, creating a lot of background fluff amongst the fictional writers and plays in the fantasy universe. The names of plays and artists thrown out create some details that can be mentioned in future work, as to both create a greater sense of connectivity within Warhammer fiction and to “tip one’s hat” at a senior writer.
Diablo III has slowed down for me. I still play, but my Barbarian reached something of a dead end for now. I do not have the cash to purchase the goods he needs to really hack it in Hell difficulty, nor am I having much luck with my drops. My Demon Hunter however, is excelling considerably. So I’ve decided to stick with him for the time being.
Portal has received almost two hours of my time, and I suspect that I’m nearly finished playing. For me, it’s only a matter of catching up with the popular culture I’ve skipped out at. It was available for $5 thanks to Steam’s summer sale, so I grabbed it.
I think the most amusing aspect of Portal is how it challenges the player’s perception of narration. The last few years, many players have been sucked into being “told what to do” at all times by the games themselves. Come here. Do this. Do that. I would imagine dropping $50 to be told what to do is… rather lacking.
Being given an objective is fine. Being told with detailed instructions is not. I think a metric Steam should have captured was how many players failed to act when they saw the fire pit nearing them after the first part of the game. It would have greatly begged the question of just how many players are thinking for themselves. I’m all for breaking the fourth wall to make people think and act, and not just do what they’re told.
I’ll let you know if I finish watched Audrey Hepburn’s flippant mannerisms.